I've seen a BOT download for standard Blood some place, just never tried it.
I'll look around and see where it is.
EDIT
I think it was at Blood Freeminded web site...... (but it looks like downloaded files are corrupt currently)
Search found 15 matches
- Wed Nov 27, 2024 11:08 pm
- Forum: Blood Multiplayer
- Topic: Bots
- Replies: 1
- Views: 37
- Fri Apr 19, 2024 2:14 am
- Forum: Blood Multiplayer
- Topic: Nukem Net for Blood
- Replies: 2
- Views: 1945
Re: Nukem Net for Blood
I'll answer that myself now, since they only came to advertise their service/site rather than participate, heh. It seems the dos version of Blood is workable with their program. www.duke3donline.com However, I think this might be a better service., smaller yes, but its been around long while. I have...
- Wed Feb 14, 2024 11:19 pm
- Forum: Blood
- Topic: NBlood thread
- Replies: 32
- Views: 25453
Re: NBlood thread
Hmm, I used NBlood once, but I think it was actually based in EDuke32. I could be wrong as I don't follow the ports really and its been awhile.
I try to but you know, its time consuming and all over the place.
I try to but you know, its time consuming and all over the place.
- Wed Feb 14, 2024 7:03 am
- Forum: Art Modification
- Topic: Cultists with proper weapons
- Replies: 7
- Views: 6636
Re: Cultists with proper weapons
I know these are all old posts, but what's the point not to reply to a good thread? This is a great and a true proper addon. I liked it when I tried it back a few years. So cool seeing the correct guns on them! :) That's what I wanted to say, so thanks for making us it. EDIT: PS I'm dumb, I posted i...
- Sat Feb 10, 2024 4:16 am
- Forum: Utilities & Hacks
- Topic: Art Tile Merger and SEQ/QAV Tile ID Fixer.
- Replies: 0
- Views: 576
Art Tile Merger and SEQ/QAV Tile ID Fixer.
These are not mine. But I thought I should point them out if I'm trying to post something important. https://ctpax-cheater.losthost.org/htmldocs/buildtls.htm Art Tile Merger A program that allows you to replace images in TILES###. ART files for games based on the Build engine. SEQ/QAV Tile ID Fixer ...
- Wed Feb 07, 2024 4:57 am
- Forum: Blood
- Topic: NBlood thread
- Replies: 32
- Views: 25453
Re: NBlood thread
JFBlood on the 3ds is NBlood, is that true?
Or did NBlood use JFBuild in it?
Or did NBlood use JFBuild in it?
- Mon Feb 05, 2024 11:28 am
- Forum: Mapedit Discussion
- Topic: Mapedit Guides?
- Replies: 6
- Views: 3583
Re: Mapedit Guides?
Daedalus, I hope the Grand MapEdit Guide can be made sooner than later.
Seizhak, A question, is this FAQ complete and safe to get? (I've had problems browsing your sites pages).
Seizhak, A question, is this FAQ complete and safe to get? (I've had problems browsing your sites pages).
- Tue Dec 26, 2023 2:20 am
- Forum: Blood
- Topic: Blood 3D Sound in a Port?
- Replies: 9
- Views: 2482
Re: Blood 3D Sound in a Port?
I don't know what they did besides the 3D Sound. It said they used the Apogee Sound System and applied there code over it. and If I remember all the sounds where recorded low quality, yet sound very good through the sound engine. I e-mailed Matt S. one time and he said the higher quality wasn't full...
- Sun Dec 24, 2023 12:27 am
- Forum: Blood
- Topic: Blood 3D Sound in a Port?
- Replies: 9
- Views: 2482
Re: Blood 3D Sound in a Port?
The text with the 3d snd generator/positional tool says its best for headphone use, but will work with quality speakers. You have to be equal distance from each of the 2 speakers for best effect. The final time I played Blood was for 3 months straight/every day. I remember the sound did make a diffe...
- Sat Dec 23, 2023 12:42 am
- Forum: Blood
- Topic: Blood 3D Sound in a Port?
- Replies: 9
- Views: 2482
Re: Blood 3D Sound in a Port?
I looked quickly at the alpha archive and their tool is in the \SND folder, with text explaining the tool and what not.
I figured they used it to determine values or parameters of some sort to apply to their code. Heh.
Thanks BTW for looking into this.
I figured they used it to determine values or parameters of some sort to apply to their code. Heh.
Thanks BTW for looking into this.
- Fri Dec 22, 2023 3:29 pm
- Forum: Blood
- Topic: Blood 3D Sound in a Port?
- Replies: 9
- Views: 2482
Re: Blood 3D Sound in a Port?
Hmmm, I defiantly remember there's a spatial effect in Bloods sound engine. I even remember using the Q-Studios sound generator program in the alpha download. :) Apparently they devised a way to have "3d" sound with it and incorporated their findings into blood. Maybe the term was surround...
- Thu Dec 21, 2023 12:40 am
- Forum: Blood Multiplayer
- Topic: Nukem Net for Blood
- Replies: 2
- Views: 1945
Re: Nukem Net for Blood
Does DOS Blood work with this program now?
- Wed Dec 20, 2023 10:19 pm
- Forum: Blood
- Topic: Blood 3D Sound in a Port?
- Replies: 9
- Views: 2482
Re: Blood 3D Sound in a Port?
BUILDGDX I think is the one most people have recommended to me.
I'm just wondering if they reach that milestone or not of 3D sound from the original game?
Any ideas?
I'm just wondering if they reach that milestone or not of 3D sound from the original game?
Any ideas?
- Tue Dec 19, 2023 3:19 am
- Forum: Blood
- Topic: Blood 3D Sound in a Port?
- Replies: 9
- Views: 2482
Blood 3D Sound in a Port?
Does anyone know which port of Blood supports the Q-studios/3D sound that the original game has?
I just haven't been able to tell by reading about all the ports.
Was also wondering if anyone plans to add it (if not already)?
Thanks.
I just haven't been able to tell by reading about all the ports.
Was also wondering if anyone plans to add it (if not already)?
Thanks.
- Thu Mar 10, 2022 12:50 am
- Forum: Art Modification
- Topic: The Spriting Dark Carnival
- Replies: 137
- Views: 142392
Re: The Spriting Dark Carnival
Now that's cool. Looks better than the original for sure.