Search found 5 matches

by MetHy
Fri Dec 18, 2020 10:17 pm
Forum: Blood
Topic: Cryptic Passage vs. Blood level design
Replies: 7
Views: 3451

Re: Cryptic Passage vs. Blood level design

I think the main difference with CP is the gameplay mentality. Enemy placement is completely different and for the most part feels a lot less thought of. The player is also drowning in supplies, even on Pitchfork start, I mean anyone would end the first map with all weapons and his inventory pretty ...
by MetHy
Wed Dec 09, 2020 10:58 am
Forum: User-Made Episodes
Topic: Death Wish Megathread
Replies: 14
Views: 9726

Re: Death Wish Megathread

I played the new level "They Mostly Come at Night" recently and it was great as usual. I especially liked the ROR with the spaceship at the end, which really shows where Blood's ROR shines, as even if it's more limited than other kinds of ROR, its automation makes ROR like that spaceship c...
by MetHy
Wed Dec 09, 2020 10:38 am
Forum: Stand-Alone Maps
Topic: Gothic Library DX
Replies: 6
Views: 3858

Re: Gothic Library DX

Yeah Shawn has been great with answering to my questions and with sharing all the stuff he's shared. I still have some things from him he told me I could share, I just need to figure out how to do it properly. He seemed really happy with the DX version saying it was closer to his original plans than...
by MetHy
Wed Dec 09, 2020 10:31 am
Forum: User-Made Episodes
Topic: EVICTION III: The Hive
Replies: 8
Views: 5551

Re: EVICTION III: The Hive

I just played all 3 maps and it was really fun. Some cool ideas like the rotating crate puzzle, and great use of ROR, especially the outdoor ones, as few people think of using ROR outdoor, I suppose it's a habit of the bad framerate it'd give under DOS. I suppose the building rooftop with the vents ...
by MetHy
Mon Dec 07, 2020 2:05 pm
Forum: Stand-Alone Maps
Topic: Gothic Library DX
Replies: 6
Views: 3858

Gothic Library DX

Gothic Library DX For Cryptic Passage An extended version of level Gothic Library for Cryptic passage, based on the cut content from the beta version of the map. Credits go to Shawn Swift and Robert Travis for the original map(s), I only filled in the gaps between the beta and final versions. Downl...