Search found 5 matches
- Fri Feb 12, 2021 7:46 pm
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8378
Re: The Grand Mapedit Assistance Compendium
It is worth noting, however, that when you delve into underwater situations, i.e. when you use the water texture and not "transparency", you will then need to mark each and every sector with a "upper/lower" marker. Makes sense. Pretty much the same as how it works with Duke Nuke...
- Thu Feb 11, 2021 9:14 pm
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8378
Re: The Grand Mapedit Assistance Compendium
So, what I'm getting from this: If you want to reach an upper sector from the lower, use a Sprite surface. Everytime this has been done (jumping up into a different sector), sectors weren't used. E2M1 was a sprite crate lift. Lighthouse in Cryptic Passage 1 was a sprite bed. ------------------------...
- Thu Feb 11, 2021 7:21 pm
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8378
Re: The Grand Mapedit Assistance Compendium
Here are some screenshots to better illustrate what i'm describing. https://i.ibb.co/R6RbznS/Lower-Stack.png This is the lower stack, with the 504 ceiling. The corridor comes off of the N wall. The two crates on the side are two child sectors. The middle crate is made of 5 sprites. https://i.ibb.co/...
- Thu Feb 11, 2021 5:57 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8378
Re: The Grand Mapedit Assistance Compendium
Well i'm back with another query. This time to do with Sector-Over-Sectors. I have a simple ROR, with a corridor directly above another, coming off the main ROR room. (hopefully i'm explaining that clearly) I then built a couple of sectors in the main room as crates, with the idea of climbing them t...
- Sat Feb 06, 2021 7:33 pm
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8378
Re: The Grand Mapedit Assistance Compendium
Looks like i'm the first to post a query in this MapEdit FAQ thread. :) I'm struggling to work out why my 90° Swing Doors aren't working as desired. I've followed all tutorials (Documents, videos) I can find and the process is straight forward enough to make the door itself. I have the door Sector, ...