Search found 5 matches

by Slayer83
Fri Feb 12, 2021 7:46 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8378

Re: The Grand Mapedit Assistance Compendium

It is worth noting, however, that when you delve into underwater situations, i.e. when you use the water texture and not "transparency", you will then need to mark each and every sector with a "upper/lower" marker. Makes sense. Pretty much the same as how it works with Duke Nuke...
by Slayer83
Thu Feb 11, 2021 9:14 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8378

Re: The Grand Mapedit Assistance Compendium

So, what I'm getting from this: If you want to reach an upper sector from the lower, use a Sprite surface. Everytime this has been done (jumping up into a different sector), sectors weren't used. E2M1 was a sprite crate lift. Lighthouse in Cryptic Passage 1 was a sprite bed. ------------------------...
by Slayer83
Thu Feb 11, 2021 7:21 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8378

Re: The Grand Mapedit Assistance Compendium

Here are some screenshots to better illustrate what i'm describing. https://i.ibb.co/R6RbznS/Lower-Stack.png This is the lower stack, with the 504 ceiling. The corridor comes off of the N wall. The two crates on the side are two child sectors. The middle crate is made of 5 sprites. https://i.ibb.co/...
by Slayer83
Thu Feb 11, 2021 5:57 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8378

Re: The Grand Mapedit Assistance Compendium

Well i'm back with another query. This time to do with Sector-Over-Sectors. I have a simple ROR, with a corridor directly above another, coming off the main ROR room. (hopefully i'm explaining that clearly) I then built a couple of sectors in the main room as crates, with the idea of climbing them t...
by Slayer83
Sat Feb 06, 2021 7:33 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8378

Re: The Grand Mapedit Assistance Compendium

Looks like i'm the first to post a query in this MapEdit FAQ thread. :) I'm struggling to work out why my 90° Swing Doors aren't working as desired. I've followed all tutorials (Documents, videos) I can find and the process is straight forward enough to make the door itself. I have the door Sector, ...