Search found 306 matches

by Daedalus
Mon Aug 25, 2025 1:07 pm
Forum: Public Storage
Topic: Caleb's voice actor (Stephan Weyte) in other media
Replies: 1
Views: 33

Re: Caleb's voice actor (Stephan Weyte) in other media

It was part of the marketing, but I missed it. Stephan was the voice of the monster boss encounter at the end of Dusk. Did a great job, as expected. To my shame, I didn't immediately recognise that it was him. I don't have a very positive opinion of Dusk, but at the end of the game I thought, "...
by Daedalus
Tue Aug 05, 2025 8:26 pm
Forum: Public Storage
Topic: Firearms discussion thread
Replies: 11
Views: 277

Re: Firearms discussion thread

Well, I'm not much of a gun enthusiast, but it's a good collection. Are you planning to add anything further in future?
by Daedalus
Tue Aug 05, 2025 8:20 pm
Forum: Altar of Stone Website
Topic: Altar of Stone Forums - Update Thread
Replies: 16
Views: 130152

Re: Altar of Stone Forums - Update Thread

You might've noticed that Altar of Stone has recently had an enormous increase in its guest traffic. No, we are not suddenly hugely popular. Rather, this is an issue that is currently plaguing a large amount of forums that run on phpBB, and we are not exempt. It looks to be the work of "AI"...
by Daedalus
Tue Aug 05, 2025 4:26 pm
Forum: Public Storage
Topic: Firearms discussion thread
Replies: 11
Views: 277

Re: Firearms discussion thread

Good lord. You're alive!
by Daedalus
Thu Jun 05, 2025 8:58 am
Forum: Blood
Topic: Infuscomus sample in Resident Evil: Village
Replies: 2
Views: 31939

Re: Infuscomus sample in Resident Evil: Village

An excellent find, my lord.
This also all but confirms that the bits of this sprinkled in Dark Carnival are from the same source, since I hear those here as well.
by Daedalus
Tue Jan 21, 2025 1:21 pm
Forum: Utilities & Hacks
Topic: new tools?
Replies: 4
Views: 54386

Re: new tools?

Seems most of the new development these days is tied to the ports specifically. I think this section of the forum is outdated, since it was made when the ports were still on the newer side, and given the total lack of threads created over its lifespan, accounting for the graveyard speed here, it pro...
by Daedalus
Sun Jan 05, 2025 7:59 pm
Forum: Blood
Topic: The Great Plasma Pak v1.10 Mystery
Replies: 3
Views: 45838

Re: The Great Plasma Pak v1.10 Mystery

Are you referring to setup.exe? Those can sometimes give fairly different results to the actual game. As an update to this, a Blood video on Youtube came to my attention that by chance showed the game version as v1.10 Plasma Pak. The uploader also responded to my communication, but was in the proces...
by Daedalus
Mon Dec 02, 2024 1:39 pm
Forum: Art Modification
Topic: The Spriting Dark Carnival
Replies: 138
Views: 485042

Re: The Spriting Dark Carnival

Hard to say whether Wayback Machine would capture this specific thread. I assume people know the risks with uploads of images to public hosting sites like Imgur and such. It's a pity that many things are lost to history as a result of extensive use of those sites. In future, phpBB doesn't have the n...
by Daedalus
Wed Nov 20, 2024 7:57 am
Forum: Blood
Topic: The Great Plasma Pak v1.10 Mystery
Replies: 3
Views: 45838

The Great Plasma Pak v1.10 Mystery

Greetings. In my recent projects I have had to delve deep into the mists of time surrounding Blood's development. In so doing I have uncovered an anomaly. The mystery of which I speak is tied to Plasma Pak and its versioning. Forget One Unit: Whole Blood and 3DFX. Our focus is earlier and surrounds ...
by Daedalus
Wed Jul 31, 2024 9:52 am
Forum: Blood
Topic: Tunnels under Crystal Lake
Replies: 4
Views: 43002

Re: Tunnels under Crystal Lake

I thought it would be nice to add some images of the curious case of the tunnels towards the end of Crystal Lake. I've taken these with the underwater filter absent for clarity, though obviously that detracts from the mood a bit. . Crystal01.png This is where we enter from the toilet. A fairly stock...
by Daedalus
Tue Jul 23, 2024 7:22 pm
Forum: Blood
Topic: Tunnels under Crystal Lake
Replies: 4
Views: 43002

Re: Tunnels under Crystal Lake

Something I remembered and checked a moment ago is that it's possible to read from the maps in which sequence objects were added, which can be a fascinating door into speculation. From a glance it appears as if the toilet was the starting point for developing that part of the map, and this was estab...
by Daedalus
Tue Jul 23, 2024 4:15 pm
Forum: Blood
Topic: Tunnels under Crystal Lake
Replies: 4
Views: 43002

Re: Tunnels under Crystal Lake

An interesting question. So everything seems to indicate that this piece was part of the very end of Blood's development cycle. I can't find anything to support it being repurposed from earlier maps either - it bears no resemblance to Raw Sewage, for example. The passages themselves are fairly well ...
by Daedalus
Tue Jul 23, 2024 12:17 pm
Forum: Art Modification
Topic: Custom Midis
Replies: 2
Views: 50152

Re: Custom Midis

I don't immediately recognise the above. Sounds cool, though.
Some of the older custom single Blood maps had accompanying midi files, but I suspect most of those were "borrowed" from other games.
by Daedalus
Mon Mar 25, 2024 7:11 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 138
Views: 292825

Re: The Grand Mapedit Assistance Compendium

For flags, check out my third bulletpoint on page 8 of this thread.
by Daedalus
Sun Mar 24, 2024 12:22 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 138
Views: 292825

Re: The Grand Mapedit Assistance Compendium

BloodBath and team player spawn points use the same sprites. What you could attempt is to flag a series of eight of them for BloodBath and then flag another bunch for teams only. It's not something I've actually tried before, but it might do the trick. There is unfortunately no way in which to speci...