Search found 302 matches
- Sun Feb 11, 2024 3:04 pm
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 138
- Views: 61539
Re: The Grand Mapedit Assistance Compendium
Okay, Mapedit doesn't have the advantage of "preview mode". Voxels aren't rendered in the editor and they appear as sprites instead. When you play the game they'll appear as voxels.
- Sun Feb 11, 2024 10:21 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 138
- Views: 61539
Re: The Grand Mapedit Assistance Compendium
Those chests should be voxels. Are you not seeing them appear that way when playing?
- Sat Feb 10, 2024 10:05 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 138
- Views: 61539
Re: The Grand Mapedit Assistance Compendium
Check out tile numbers 522 and 523.
- Wed Feb 07, 2024 7:22 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 138
- Views: 61539
Re: The Grand Mapedit Assistance Compendium
You can't assign rotate marked to sprites, and an RX ID will not affect them in this case. The sprites want their parent sector to have a motion command. By applying 'k' to them, you've got them listening for movement, but their parent sectors aren't applying motion to them. You will need to follow ...
- Tue Feb 06, 2024 10:55 am
- Forum: Blood
- Topic: NBlood thread
- Replies: 32
- Views: 34994
Re: NBlood thread
Did you make a mistake in replying to this thread?
- Tue Feb 06, 2024 10:27 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 138
- Views: 61539
Re: The Grand Mapedit Assistance Compendium
Looks like you're doing well enough that you might not need that picture guide. So this is entirely expected, because again we're dealing with an artificial "interior" inside of a sector, just like your train carriages. Once again, the solution to your use case is to simulate a top using s...
- Tue Feb 06, 2024 9:49 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 138
- Views: 61539
Re: The Grand Mapedit Assistance Compendium
This will take quite a while for me to create, take pictures and write about. I will try get to it a bit later.
- Mon Feb 05, 2024 12:09 pm
- Forum: Mapedit Discussion
- Topic: Mapedit Guides?
- Replies: 6
- Views: 5470
Re: Mapedit Guides?
Difficult to promise for sure when I've got 45 projects running concurrently, but I'll get there.
- Sun Feb 04, 2024 11:38 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 138
- Views: 61539
Re: The Grand Mapedit Assistance Compendium
There are a few ways in which to achieve this. In this case I'd strongly recommend looking at Phantom Express' example, since it is quite tidy but here's the basic flow of it: Build a sector that you want to serve as the parent or container for the cabinet that opens. Within that sector, build the c...
- Sat Feb 03, 2024 2:30 pm
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 138
- Views: 61539
Re: The Grand Mapedit Assistance Compendium
For a change you have asked for something with a simple solution. You can make any monster or gib object drop items. All you need to do is modify the properties of the object via the usual ALT + F6 method and look for the "Drop item" parameter at the bottom right of the menu. This is expec...
- Sat Feb 03, 2024 9:55 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 138
- Views: 61539
Re: The Grand Mapedit Assistance Compendium
A traditional suitcase on the floor which has its lid flip open in an arc is impossible to do in Build, since you'd have a true 3D sector performing a rotation on its own axis which you can observe from all sides. The closest you'd find to that structurally already exists in Blood - the Beast Vision...
- Thu Feb 01, 2024 8:33 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 138
- Views: 61539
Re: The Grand Mapedit Assistance Compendium
A light switch and destroying a light source have quite similar functionality. Let's start with destroying a source of light. As you may be familiar with by now, this will of course be using the same trigger system as we've used before. You will set up a sprite which will send the command and a sect...
- Tue Jan 30, 2024 6:10 pm
- Forum: Altar of Stone Website
- Topic: Altar of Stone Forums - Update Thread
- Replies: 15
- Views: 16214
Re: Altar of Stone Forums - Update Thread
30/01/2024 - Updated forum software to phpBB 3.3.11. Please notify me if you discover any breakages in functionality on the forum.
- Fri Jan 26, 2024 10:52 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 138
- Views: 61539
Re: The Grand Mapedit Assistance Compendium
I am between a few things currently, during which my creative side switches off, so I can't suggest anything on that side right this moment. I can however help with the piano. How you'd go about is that you would create two invisible sprites to make the effect. One sprite would be a wall sprite plac...
- Fri Jan 26, 2024 7:54 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 138
- Views: 61539
Re: The Grand Mapedit Assistance Compendium
This is looking decent, but you will never be able to properly overcome the issue of sprites displaying through others in that way. Blood adores rendering sprites in front of others when you don't want them to. This is a limitation you will either need to accept or try work around. A solution to con...