Search found 293 matches

by Daedalus
Sat Feb 03, 2024 2:30 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8379

Re: The Grand Mapedit Assistance Compendium

For a change you have asked for something with a simple solution. You can make any monster or gib object drop items. All you need to do is modify the properties of the object via the usual ALT + F6 method and look for the "Drop item" parameter at the bottom right of the menu. This is expec...
by Daedalus
Sat Feb 03, 2024 9:55 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8379

Re: The Grand Mapedit Assistance Compendium

A traditional suitcase on the floor which has its lid flip open in an arc is impossible to do in Build, since you'd have a true 3D sector performing a rotation on its own axis which you can observe from all sides. The closest you'd find to that structurally already exists in Blood - the Beast Vision...
by Daedalus
Thu Feb 01, 2024 8:33 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8379

Re: The Grand Mapedit Assistance Compendium

A light switch and destroying a light source have quite similar functionality. Let's start with destroying a source of light. As you may be familiar with by now, this will of course be using the same trigger system as we've used before. You will set up a sprite which will send the command and a sect...
by Daedalus
Tue Jan 30, 2024 6:10 pm
Forum: Altar of Stone Website
Topic: Altar of Stone Forums - Update Thread
Replies: 15
Views: 5538

Re: Altar of Stone Forums - Update Thread

30/01/2024 - Updated forum software to phpBB 3.3.11. Please notify me if you discover any breakages in functionality on the forum.
by Daedalus
Fri Jan 26, 2024 10:52 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8379

Re: The Grand Mapedit Assistance Compendium

I am between a few things currently, during which my creative side switches off, so I can't suggest anything on that side right this moment. I can however help with the piano. How you'd go about is that you would create two invisible sprites to make the effect. One sprite would be a wall sprite plac...
by Daedalus
Fri Jan 26, 2024 7:54 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8379

Re: The Grand Mapedit Assistance Compendium

This is looking decent, but you will never be able to properly overcome the issue of sprites displaying through others in that way. Blood adores rendering sprites in front of others when you don't want them to. This is a limitation you will either need to accept or try work around. A solution to con...
by Daedalus
Thu Jan 25, 2024 1:25 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8379

Re: The Grand Mapedit Assistance Compendium

As a random aside, Shadow Warrior uses this effect in ways that Blood doesn't tolerate. Sadly, Shadow Warrior used a newer version of Build which was much more powerful and flexible. With Blood we got stuck with a slightly broken version of sector stacking, which is a pity.
by Daedalus
Thu Jan 25, 2024 1:20 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8379

Re: The Grand Mapedit Assistance Compendium

Not sure if I somehow missed your E6M1 question or if you edited it just as I posted or something. No matter. The technique in E6M1 that you've observed is a sector stack or sector link effect. It is a powerful tool which can be used to serve as a portal of sorts between two sectors. The technique i...
by Daedalus
Thu Jan 25, 2024 9:24 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8379

Re: The Grand Mapedit Assistance Compendium

To make sure we're on the same page, it's very important to mark sprites as 1-sided when you don't want to be able to view them "from behind". To do this, mouseover the sprite and press '1'. The means that wall and floor sprites will only be visible from one side and not both. This is an i...
by Daedalus
Thu Jan 25, 2024 8:08 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8379

Re: The Grand Mapedit Assistance Compendium

I can't speak to how accurate XMapedit's representation of the game is and how that might match up, but you can generally trust the 3D view's sprite presentation to match up with the game. Sprites generally have a level of 'tolerance' for being placed above sectors without having those sectors (and ...
by Daedalus
Wed Jan 24, 2024 7:32 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8379

Re: The Grand Mapedit Assistance Compendium

Good stuff. Looking forward to seeing how it all starts coming together.
by Daedalus
Tue Jan 23, 2024 9:46 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8379

Re: The Grand Mapedit Assistance Compendium

When you mouseover a wall, you should be provided with some information that shows their length (in Mapedit it's towards the centre-bottom of the screen). Doors made in this way will be a challenge when it comes to your ambitions to have Caleb run along the roof, as they are white walls and so will ...
by Daedalus
Tue Jan 23, 2024 8:14 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8379

Re: The Grand Mapedit Assistance Compendium

Perhaps something I can say regarding sprite work is that if you limit the width of your openings in your walls (windows) to 512 or 1024 units, it can make for more comfortable texture matches to sprites. This is just one of the reasons that scale is important in Blood. Another solution is to use a ...
by Daedalus
Tue Jan 23, 2024 8:10 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8379

Re: The Grand Mapedit Assistance Compendium

This all looks and sounds good to me. Your assumption is correct regarding the double doors. The trick there is that you would do pretty much the same as what I describe above, except you would create a door on the opposite side as well, which is marked in blue rather than green. There is unfortunat...
by Daedalus
Mon Jan 22, 2024 4:55 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8379

Re: The Grand Mapedit Assistance Compendium

Yeah, parallaxed ceilings can be treacherous for sure. Removing the parallax effect always reveals the trickery taking place. I don't know if 'prefab' is a formal term or function used by XMapedit or not, but to accomplish what you're after in Mapedit, you would hold RIGHT SHIFT and drag with your m...