Search found 293 matches
- Fri Feb 16, 2024 8:17 pm
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8358
Re: The Grand Mapedit Assistance Compendium
Hm, I wasn't aware that they'd modified the display to this degree. Try removing the Data2 and Data3 fields (set to 0) and see if that has any impact? If that does not work, please try duplicate your settings on a different, random sprite and see if that exhibits the same behaviour when you destroy ...
- Fri Feb 16, 2024 1:01 pm
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8358
Re: The Grand Mapedit Assistance Compendium
Please present a screenshot in 2D mode.
- Fri Feb 16, 2024 10:45 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8358
Re: The Grand Mapedit Assistance Compendium
Here is an example from the third map in the Sin Campaign which does exactly what you're busy doing. Please compare it to what you've got. This chest produces giblets correctly.
- Fri Feb 16, 2024 7:18 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8358
Re: The Grand Mapedit Assistance Compendium
What are you trying to achieve? Having more items drop? Remember to set DATA1 and DATA2 numbers if you want gibs to appear when you break the chests, regarding your edited question above.
- Wed Feb 14, 2024 8:22 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8358
Re: The Grand Mapedit Assistance Compendium
You can do almost anything you can imagine in Mapedit. In your example, what you could do is have a series of invisible sprites which occupy the same space as the chest, and which are destroyed when picking up the chest, with each of them having an item that they drop. This of course includes the ob...
- Wed Feb 14, 2024 7:30 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8358
Re: The Grand Mapedit Assistance Compendium
Ensure that the objects are "gib objects" and not "explode objects". Also be sure to set them as hitscan sensitive with "H". This flags an object as being capable of being struck with weapons (and is likely to be your issue). You'll be able to tell that they're hitscan ...
- Sun Feb 11, 2024 3:04 pm
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8358
Re: The Grand Mapedit Assistance Compendium
Okay, Mapedit doesn't have the advantage of "preview mode". Voxels aren't rendered in the editor and they appear as sprites instead. When you play the game they'll appear as voxels.
- Sun Feb 11, 2024 10:21 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8358
Re: The Grand Mapedit Assistance Compendium
Those chests should be voxels. Are you not seeing them appear that way when playing?
- Sat Feb 10, 2024 10:05 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8358
Re: The Grand Mapedit Assistance Compendium
Check out tile numbers 522 and 523.
- Wed Feb 07, 2024 7:22 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8358
Re: The Grand Mapedit Assistance Compendium
You can't assign rotate marked to sprites, and an RX ID will not affect them in this case. The sprites want their parent sector to have a motion command. By applying 'k' to them, you've got them listening for movement, but their parent sectors aren't applying motion to them. You will need to follow ...
- Tue Feb 06, 2024 10:55 am
- Forum: Blood
- Topic: NBlood thread
- Replies: 32
- Views: 17637
Re: NBlood thread
Did you make a mistake in replying to this thread?
- Tue Feb 06, 2024 10:27 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8358
Re: The Grand Mapedit Assistance Compendium
Looks like you're doing well enough that you might not need that picture guide. So this is entirely expected, because again we're dealing with an artificial "interior" inside of a sector, just like your train carriages. Once again, the solution to your use case is to simulate a top using s...
- Tue Feb 06, 2024 9:49 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8358
Re: The Grand Mapedit Assistance Compendium
This will take quite a while for me to create, take pictures and write about. I will try get to it a bit later.
- Mon Feb 05, 2024 12:09 pm
- Forum: Mapedit Discussion
- Topic: Mapedit Guides?
- Replies: 6
- Views: 2471
Re: Mapedit Guides?
Difficult to promise for sure when I've got 45 projects running concurrently, but I'll get there.
- Sun Feb 04, 2024 11:38 am
- Forum: Mapedit Discussion
- Topic: The Grand Mapedit Assistance Compendium
- Replies: 137
- Views: 8358
Re: The Grand Mapedit Assistance Compendium
There are a few ways in which to achieve this. In this case I'd strongly recommend looking at Phantom Express' example, since it is quite tidy but here's the basic flow of it: Build a sector that you want to serve as the parent or container for the cabinet that opens. Within that sector, build the c...