Search found 293 matches

by Daedalus
Fri Feb 16, 2024 8:17 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8358

Re: The Grand Mapedit Assistance Compendium

Hm, I wasn't aware that they'd modified the display to this degree. Try removing the Data2 and Data3 fields (set to 0) and see if that has any impact? If that does not work, please try duplicate your settings on a different, random sprite and see if that exhibits the same behaviour when you destroy ...
by Daedalus
Fri Feb 16, 2024 1:01 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8358

Re: The Grand Mapedit Assistance Compendium

Please present a screenshot in 2D mode.
by Daedalus
Fri Feb 16, 2024 10:45 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8358

Re: The Grand Mapedit Assistance Compendium

Here is an example from the third map in the Sin Campaign which does exactly what you're busy doing. Please compare it to what you've got. This chest produces giblets correctly.
15.PNG
15.PNG (16.26 KiB) Viewed 393 times
by Daedalus
Fri Feb 16, 2024 7:18 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8358

Re: The Grand Mapedit Assistance Compendium

What are you trying to achieve? Having more items drop? Remember to set DATA1 and DATA2 numbers if you want gibs to appear when you break the chests, regarding your edited question above.
by Daedalus
Wed Feb 14, 2024 8:22 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8358

Re: The Grand Mapedit Assistance Compendium

You can do almost anything you can imagine in Mapedit. In your example, what you could do is have a series of invisible sprites which occupy the same space as the chest, and which are destroyed when picking up the chest, with each of them having an item that they drop. This of course includes the ob...
by Daedalus
Wed Feb 14, 2024 7:30 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8358

Re: The Grand Mapedit Assistance Compendium

Ensure that the objects are "gib objects" and not "explode objects". Also be sure to set them as hitscan sensitive with "H". This flags an object as being capable of being struck with weapons (and is likely to be your issue). You'll be able to tell that they're hitscan ...
by Daedalus
Sun Feb 11, 2024 3:04 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8358

Re: The Grand Mapedit Assistance Compendium

Okay, Mapedit doesn't have the advantage of "preview mode". Voxels aren't rendered in the editor and they appear as sprites instead. When you play the game they'll appear as voxels.
by Daedalus
Sun Feb 11, 2024 10:21 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8358

Re: The Grand Mapedit Assistance Compendium

Those chests should be voxels. Are you not seeing them appear that way when playing?
by Daedalus
Sat Feb 10, 2024 10:05 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8358

Re: The Grand Mapedit Assistance Compendium

Check out tile numbers 522 and 523.
by Daedalus
Wed Feb 07, 2024 7:22 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8358

Re: The Grand Mapedit Assistance Compendium

You can't assign rotate marked to sprites, and an RX ID will not affect them in this case. The sprites want their parent sector to have a motion command. By applying 'k' to them, you've got them listening for movement, but their parent sectors aren't applying motion to them. You will need to follow ...
by Daedalus
Tue Feb 06, 2024 10:55 am
Forum: Blood
Topic: NBlood thread
Replies: 32
Views: 17637

Re: NBlood thread

Did you make a mistake in replying to this thread?
by Daedalus
Tue Feb 06, 2024 10:27 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8358

Re: The Grand Mapedit Assistance Compendium

Looks like you're doing well enough that you might not need that picture guide. So this is entirely expected, because again we're dealing with an artificial "interior" inside of a sector, just like your train carriages. Once again, the solution to your use case is to simulate a top using s...
by Daedalus
Tue Feb 06, 2024 9:49 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8358

Re: The Grand Mapedit Assistance Compendium

This will take quite a while for me to create, take pictures and write about. I will try get to it a bit later.
by Daedalus
Mon Feb 05, 2024 12:09 pm
Forum: Mapedit Discussion
Topic: Mapedit Guides?
Replies: 6
Views: 2471

Re: Mapedit Guides?

Difficult to promise for sure when I've got 45 projects running concurrently, but I'll get there.
by Daedalus
Sun Feb 04, 2024 11:38 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8358

Re: The Grand Mapedit Assistance Compendium

There are a few ways in which to achieve this. In this case I'd strongly recommend looking at Phantom Express' example, since it is quite tidy but here's the basic flow of it: Build a sector that you want to serve as the parent or container for the cabinet that opens. Within that sector, build the c...