Search found 313 matches

by Daedalus
Tue Feb 06, 2024 10:55 am
Forum: Blood
Topic: NBlood thread
Replies: 32
Views: 82385

Re: NBlood thread

Did you make a mistake in replying to this thread?
by Daedalus
Tue Feb 06, 2024 10:27 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 138
Views: 449888

Re: The Grand Mapedit Assistance Compendium

Looks like you're doing well enough that you might not need that picture guide. So this is entirely expected, because again we're dealing with an artificial "interior" inside of a sector, just like your train carriages. Once again, the solution to your use case is to simulate a top using s...
by Daedalus
Tue Feb 06, 2024 9:49 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 138
Views: 449888

Re: The Grand Mapedit Assistance Compendium

This will take quite a while for me to create, take pictures and write about. I will try get to it a bit later.
by Daedalus
Mon Feb 05, 2024 12:09 pm
Forum: Mapedit Discussion
Topic: Mapedit Guides?
Replies: 6
Views: 43518

Re: Mapedit Guides?

Difficult to promise for sure when I've got 45 projects running concurrently, but I'll get there.
by Daedalus
Sun Feb 04, 2024 11:38 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 138
Views: 449888

Re: The Grand Mapedit Assistance Compendium

There are a few ways in which to achieve this. In this case I'd strongly recommend looking at Phantom Express' example, since it is quite tidy but here's the basic flow of it: Build a sector that you want to serve as the parent or container for the cabinet that opens. Within that sector, build the c...
by Daedalus
Sat Feb 03, 2024 2:30 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 138
Views: 449888

Re: The Grand Mapedit Assistance Compendium

For a change you have asked for something with a simple solution. You can make any monster or gib object drop items. All you need to do is modify the properties of the object via the usual ALT + F6 method and look for the "Drop item" parameter at the bottom right of the menu. This is expec...
by Daedalus
Sat Feb 03, 2024 9:55 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 138
Views: 449888

Re: The Grand Mapedit Assistance Compendium

A traditional suitcase on the floor which has its lid flip open in an arc is impossible to do in Build, since you'd have a true 3D sector performing a rotation on its own axis which you can observe from all sides. The closest you'd find to that structurally already exists in Blood - the Beast Vision...
by Daedalus
Thu Feb 01, 2024 8:33 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 138
Views: 449888

Re: The Grand Mapedit Assistance Compendium

A light switch and destroying a light source have quite similar functionality. Let's start with destroying a source of light. As you may be familiar with by now, this will of course be using the same trigger system as we've used before. You will set up a sprite which will send the command and a sect...
by Daedalus
Tue Jan 30, 2024 6:10 pm
Forum: Altar of Stone Website
Topic: Altar of Stone Forums - Update Thread
Replies: 17
Views: 170498

Re: Altar of Stone Forums - Update Thread

30/01/2024 - Updated forum software to phpBB 3.3.11. Please notify me if you discover any breakages in functionality on the forum.
by Daedalus
Fri Jan 26, 2024 10:52 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 138
Views: 449888

Re: The Grand Mapedit Assistance Compendium

I am between a few things currently, during which my creative side switches off, so I can't suggest anything on that side right this moment. I can however help with the piano. How you'd go about is that you would create two invisible sprites to make the effect. One sprite would be a wall sprite plac...
by Daedalus
Fri Jan 26, 2024 7:54 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 138
Views: 449888

Re: The Grand Mapedit Assistance Compendium

This is looking decent, but you will never be able to properly overcome the issue of sprites displaying through others in that way. Blood adores rendering sprites in front of others when you don't want them to. This is a limitation you will either need to accept or try work around. A solution to con...
by Daedalus
Thu Jan 25, 2024 1:25 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 138
Views: 449888

Re: The Grand Mapedit Assistance Compendium

As a random aside, Shadow Warrior uses this effect in ways that Blood doesn't tolerate. Sadly, Shadow Warrior used a newer version of Build which was much more powerful and flexible. With Blood we got stuck with a slightly broken version of sector stacking, which is a pity.
by Daedalus
Thu Jan 25, 2024 1:20 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 138
Views: 449888

Re: The Grand Mapedit Assistance Compendium

Not sure if I somehow missed your E6M1 question or if you edited it just as I posted or something. No matter. The technique in E6M1 that you've observed is a sector stack or sector link effect. It is a powerful tool which can be used to serve as a portal of sorts between two sectors. The technique i...
by Daedalus
Thu Jan 25, 2024 9:24 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 138
Views: 449888

Re: The Grand Mapedit Assistance Compendium

To make sure we're on the same page, it's very important to mark sprites as 1-sided when you don't want to be able to view them "from behind". To do this, mouseover the sprite and press '1'. The means that wall and floor sprites will only be visible from one side and not both. This is an i...
by Daedalus
Thu Jan 25, 2024 8:08 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 138
Views: 449888

Re: The Grand Mapedit Assistance Compendium

I can't speak to how accurate XMapedit's representation of the game is and how that might match up, but you can generally trust the 3D view's sprite presentation to match up with the game. Sprites generally have a level of 'tolerance' for being placed above sectors without having those sectors (and ...