Search found 293 matches

by Daedalus
Mon Mar 11, 2024 8:13 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8361

Re: The Grand Mapedit Assistance Compendium

So lighting "passing through" a door is a common and irritating problem with no easy fix. The only real solutions there are to make it that the external sector lights up when the door is opened and darkens when it is closed, but this can be impossible depending on your door structure. You ...
by Daedalus
Sat Mar 09, 2024 11:19 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8361

Re: The Grand Mapedit Assistance Compendium

I'm unaware of XMapedit making any innovations in that regard, but generally slopes are fussy with how they shape up, since it depends on the shape of their walls. The only controls one has in Mapedit are obviously square brackets to give it a positive or negative angle (with holding shift for fine ...
by Daedalus
Fri Mar 08, 2024 11:04 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8361

Re: The Grand Mapedit Assistance Compendium

It should not be so. For copying sprites, hold right shift and select the sprite, after which it will flicker, then press INSERT. A duplicate will be placed wherever your cursor is (assuming the sprite is highlighted). That should be relatively painless. Copying architecture is more difficult. I bel...
by Daedalus
Fri Mar 08, 2024 9:38 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8361

Re: The Grand Mapedit Assistance Compendium

Like floors, panning walls is easy. Mouseover the appropriate wall you want and hit ALT + F6. You will then need to locate "Pan X", which is of course panning on the vertical plane. This can be negative or positive for direction (I believe yours will be negative), and you'll probably need ...
by Daedalus
Wed Mar 06, 2024 9:08 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8361

Re: The Grand Mapedit Assistance Compendium

In addition to the above, you will want to place your rotation axes in fairly specific positions. Here's an example of such a door. It's a little hard to see, but it will give you a sense of where those should be placed.
18.PNG
18.PNG (10.59 KiB) Viewed 164 times
by Daedalus
Wed Mar 06, 2024 9:03 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8361

Re: The Grand Mapedit Assistance Compendium

To have the floor pan from South to North, you would use an angle of 1536. For rotating doors, you have actually already practiced all the skills you would need to build them. 99% of the time you will want to have your doors in Mapedit be in an "open" position, so start by making a doorway...
by Daedalus
Sun Mar 03, 2024 10:25 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8361

Re: The Grand Mapedit Assistance Compendium

Floors are much more limited in their customization than walls are. Your only real option to modify the texturing is to use the "E" button to "expand it", which will change the texture scale. You could also split the sector into lots of smaller sectors and adjust their individual...
by Daedalus
Sat Mar 02, 2024 10:13 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8361

Re: The Grand Mapedit Assistance Compendium

Wall cracks trigger automatically, yes. You can simply copy the settings in my image above to have it transmit to your walls. For hitting wall cracks with weapons, you could basically make any sprite being destroyed cause an explosion. Wall cracks are special sprites which respond to explosions only...
by Daedalus
Sat Mar 02, 2024 11:31 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8361

Re: The Grand Mapedit Assistance Compendium

Glad to hear you came right with the z-motion. The easier of your problems is the texture issue. What the game is doing is making the assumption that you want the texture to move with the wall as if it were genuinely an elevator. Of course we never want this to happen with walls which explode, since...
by Daedalus
Fri Mar 01, 2024 9:32 am
Forum: Blood
Topic: Vehicle Maps
Replies: 4
Views: 107

Re: Vehicle Maps

People tend to give Gods a pretty hard time, and to be fair it is pretty weird and barely matches Blood's gameplay, but given the time it was made in, there are lots of very complex sequences and triggers that completely blew away just about everything else that was being made at the time.
by Daedalus
Fri Feb 23, 2024 8:47 am
Forum: Blood
Topic: Vehicle Maps
Replies: 4
Views: 107

Re: Vehicle Maps

Nearly none of these existed in Blood's early days of custom maps. Here are some I'm aware of off the cuff, but the vast majority will be found in more recent creations: Gods TC E1M1 - Introduction MARROW E1M7 - Murder on the Deliriant Express Trauma Therapy E1M4 - Goin for a Ride Trauma Therapy E2M...
by Daedalus
Mon Feb 19, 2024 11:41 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8361

Re: The Grand Mapedit Assistance Compendium

So the lighting effect for the flicker is really easy. Go to the FX page of the appropriate sector you select and you will see a series of options. These are: Wave - the lighting effect. Blood has a few presets here, some of which are good for different situations and some of which are quite strange...
by Daedalus
Sun Feb 18, 2024 1:35 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8361

Re: The Grand Mapedit Assistance Compendium

Making a sound for a fire introduces the concept of ambient sound. Create a sprite on or very close to the fire which will serve as a source for producing the sound. Mouseover it and press Alt + F6. Set the type to 710: Ambient SFX. Set the State to 1: On, indicating that the sound is playing. Then ...
by Daedalus
Sun Feb 18, 2024 10:11 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8361

Re: The Grand Mapedit Assistance Compendium

I know next to nothing about NotBlood, so I unfortunately can't offer any insight on this matter.
by Daedalus
Sat Feb 17, 2024 8:47 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8361

Re: The Grand Mapedit Assistance Compendium

Alright, plan C! I suspect there is either a bug in your NBlood or XMapedit version, or perhaps there is a special process in XMapedit that applies only to these particular circumstances that deviates from Mapedit. I've separated the room from the Sin Campaign and am attaching it to this post. Open ...