Search found 293 matches

by Daedalus
Mon Jan 22, 2024 11:59 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8372

Re: The Grand Mapedit Assistance Compendium

Looking good! You've asked quite a few questions this time and some of them begin to touch on more advanced aspects of map creation. Creation of doors is an art unto its own. I'm unsure of how helpful the guides might be in that regard, but let me know if you run into difficulty (or are feeling lazy...
by Daedalus
Mon Jan 22, 2024 8:16 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8372

Re: The Grand Mapedit Assistance Compendium

Looks like it's coming along, good stuff! To add a sprite to a wall, simply point to the wall and hit 's'. Again, I will stress that making ceilings out of sprites can be quite challenging and require planning, but you will experience those dangers soon enough as you continue mapping. And yeah, you ...
by Daedalus
Sun Jan 21, 2024 4:12 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8372

Re: The Grand Mapedit Assistance Compendium

Addendum to the above. Here is a screenshot from Phantom Express which might get your gears spinning. . 03.PNG Notice how the train primarily consists of white sectors making up the outer walls, while the interior, which you traverse, and windows, are red sectors. This is good and efficient design.
by Daedalus
Sun Jan 21, 2024 3:53 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8372

Re: The Grand Mapedit Assistance Compendium

Your plan sounds good and this is looking good so far. A danger I see is that your track (and environment) are very 'thin', which means that you either need to adjust their width if you want it to be more 'realistic', obscure how thin the track is or accept it as is (essentially having cars that are...
by Daedalus
Sun Jan 21, 2024 12:36 pm
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8372

Re: The Grand Mapedit Assistance Compendium

Your understanding of what I meant by "track sector" is correct. It would just be a rectangle in the middle of the area somewhere in which you make the texture change on the floor to something more appropriate to serve as train tracks. I can't speak on that feature of supposedly cycling th...
by Daedalus
Sat Jan 20, 2024 11:08 pm
Forum: Blood
Topic: Blood: High Quality Sound Effects pack
Replies: 4
Views: 634

Re: Blood: High Quality Sound Effects pack

AMB3 is from Brian Eno - Stars, so there's another lead for you.
by Daedalus
Sat Jan 20, 2024 6:24 pm
Forum: Blood
Topic: Blood: High Quality Sound Effects pack
Replies: 4
Views: 634

Re: Blood: High Quality Sound Effects pack

Nice. Lots of work for sure. I'll have to check this out sometime.
by Daedalus
Sat Jan 20, 2024 11:55 am
Forum: Mapedit Discussion
Topic: The Grand Mapedit Assistance Compendium
Replies: 137
Views: 8372

Re: The Grand Mapedit Assistance Compendium

Greetings, RoosterMange. Welcome to this quiet assembly. I agree that while these days there is quite a lot of information out there, it is not presented in a way which facilitates actual learning. I hope to address it with a guide of my own some day, but alas, I have many projects on the go at all ...
by Daedalus
Sun Dec 24, 2023 1:49 am
Forum: Blood
Topic: Blood 3D Sound in a Port?
Replies: 9
Views: 1306

Re: Blood 3D Sound in a Port?

Blood has always sounded amazing. They did a really good job with its audio. I was hooked from the very first 'Pestis'.
by Daedalus
Sat Dec 23, 2023 11:17 pm
Forum: User-Made Episodes
Topic: The Fate of the Damned Awaits You
Replies: 20
Views: 7483

Re: The Fate of the Damned Awaits You

Thank you for your thoughts and praise. Just touching on the last point briefly, I think that in general Blood is quite bad when it comes to retaining sequences in memory if the player saves and loads during events. I don't generally save and load overly frequently in my casual Blood play, but while...
by Daedalus
Sat Dec 23, 2023 10:58 pm
Forum: Blood
Topic: Blood 3D Sound in a Port?
Replies: 9
Views: 1306

Re: Blood 3D Sound in a Port?

Blood's box art specifically advertises its "3D Sound".
3d.JPG
3d.JPG (3 KiB) Viewed 1263 times
by Daedalus
Fri Dec 22, 2023 12:59 pm
Forum: Blood
Topic: Blood 3D Sound in a Port?
Replies: 9
Views: 1306

Re: Blood 3D Sound in a Port?

What do you mean by '3D sound'? My understanding of this as presented by Blood is that it refers to the fact that sounds exist in "3D space" within in the game, so for instance a napalm launcher fireball will have a sound based on not only its x and y coordinates in the world (as pretty mu...
by Daedalus
Fri Dec 22, 2023 12:38 pm
Forum: User-Made Episodes
Topic: The Fate of the Damned Awaits You
Replies: 20
Views: 7483

Re: The Fate of the Damned Awaits You

I have awaited you(r feedback)! I was curious as to how you'd enjoy it, since I believe I recall that you didn't quite like more "modern" settings in Blood or something to that effect, but I'm pleased it sounds like you enjoyed yourself. The colourless element was intentional, and I unders...
by Daedalus
Sun Nov 19, 2023 3:57 pm
Forum: User-Made Episodes
Topic: The Fate of the Damned Awaits You
Replies: 20
Views: 7483

Re: The Fate of the Damned Awaits You

Greetings. I'm pleased you enjoyed my creation and your feedback is noted. The remainder of the add-on will largely have slightly more generous layouts and offerings of ammunition, so I strongly suspect that the next instalments will be slightly more comfortable for you in that regard. Thanks for th...
by Daedalus
Tue Oct 31, 2023 4:53 pm
Forum: User-Made Episodes
Topic: The Fate of the Damned Awaits You
Replies: 20
Views: 7483

Re: The Fate of the Damned Awaits You

What follows are a list of general installation instructions for Fate of the Damned's installation. These are available in more detail in the accompanying readme file. INSTALLATION INSTRUCTIONS: Note that Fate of the Damned is not supported by BLOOD: Fresh Supply. NBLOOD: Extract the FATE folder fro...