Search found 126 matches

by Dead Reckoner
Tue Jan 05, 2021 8:43 pm
Forum: Stand-Alone Maps
Topic: Gothic Library DX
Replies: 6
Views: 3982

Re: Gothic Library DX

Adds a lot of new life to a map that previously felt like it was over prematurely.
by Dead Reckoner
Tue Jan 05, 2021 8:41 pm
Forum: Blood
Topic: Cryptic Passage vs. Blood level design
Replies: 7
Views: 3541

Re: Cryptic Passage vs. Blood level design

I think Cryptic Passage's level design was much more detailed and 'realistic' than the original Blood which was more abstract like Doom was which to my personal opinion was one the reasons why Blood didn't receive much reception compared to Duke Nukem 3D and Shadow Warrior whose maps were considera...
by Dead Reckoner
Thu Dec 17, 2020 5:31 am
Forum: Blood
Topic: Cryptic Passage vs. Blood level design
Replies: 7
Views: 3541

Cryptic Passage vs. Blood level design

Monolith's original Blood maps have a ton of replay value and interesting, sometimes quirky layouts and progression. Sunstorm Interactive took a different approach with the Cryptic Passage expansion: maps that are laid out more like a typical 90s FPS game or even like Doom's, and slightly more "...
by Dead Reckoner
Tue Aug 11, 2020 7:42 pm
Forum: Art Modification
Topic: The Spriting Dark Carnival
Replies: 134
Views: 117698

Re: The Spriting Dark Carnival

Dzierzan wrote: Tue May 26, 2020 3:48 pm By Willkuers

Image
This one is really good. Maybe if it were only a little bit more centered, it could have passed for being in the game all along.
by Dead Reckoner
Tue Jul 07, 2020 6:15 pm
Forum: User-Made Episodes
Topic: EVICTION III: The Hive
Replies: 8
Views: 5703

Re: EVICTION III: The Hive

The latest map is some of the best level design I've ever seen in in FPS game. The overall product feels feels like a culmination of themes from Spare Parts, Monster Bait, Breeding Grounds, Catacombs, The Great Temple, Aqueducts, Bowels of the Earth and Lair of Shial, while representing them better ...
by Dead Reckoner
Fri Feb 28, 2020 10:10 pm
Forum: User-Made Episodes
Topic: No Hope In Sight
Replies: 5
Views: 4882

Re: No Hope In Sight

Finished the map three times, finally activating the businessman on the third ;) NHIS is a fun and pioneering venture into Blood from a "newschool" angle, almost like an experiment brought to life at E4M1's operating table. The survival horror elements blend surprisingly well with the fast...
by Dead Reckoner
Thu Feb 20, 2020 3:46 pm
Forum: Public Storage
Topic: Blood memes
Replies: 8
Views: 5635

Re: Blood memes

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by Dead Reckoner
Wed Feb 12, 2020 5:29 pm
Forum: Blood
Topic: Pre-alpha promotional material and artifacts
Replies: 6
Views: 5959

Pre-alpha promotional material and artifacts

Trying to find more ancient Blood material that was cut by the time of the alpha leak. From the "CD-ROM Multimedia Magazine" interview with Richard Grey about level design. The screamshots look very inviting and feature early iterations of a few monsters. Excavated by Chronicle Commando on...
by Dead Reckoner
Fri Nov 29, 2019 5:38 am
Forum: Blood
Topic: Parts of CBLOOD8 or "Ghost Town" from 1995 game
Replies: 0
Views: 1860

Parts of CBLOOD8 or "Ghost Town" from 1995 game

The suspenseful portion of cblood8 can be heard starting at 0:28 https://www.youtube.com/watch?v=q6LDN6cfy6Y Guy Whitmore was the composer for Shivers as well. The game takes place in a museum, so it may not be a coincidence that the first building the player enters in Blood's Ghost Town is a museum...
by Dead Reckoner
Tue Nov 12, 2019 12:28 am
Forum: Public Storage
Topic: Blood memes
Replies: 8
Views: 5635

Re: Blood memes

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businessman2.png (567.16 KiB) Viewed 5260 times
by Dead Reckoner
Sun Nov 10, 2019 4:41 pm
Forum: Stand-Alone Maps
Topic: A Bloody Mess: Christmastown Massacre (e1m2)
Replies: 5
Views: 4655

Re: A Bloody Mess: Christmastown Massacre (e1m2)

This is one of the greatest Blood maps I have ever played. I found Tekedon maps to have the best atmosphere (Slums, Count, Candlelight etc.) but lacking a bit in action. This one delivers in everything! Only minor complaint is the invisible walls detracting from immersion. Maybe you can also link th...
by Dead Reckoner
Wed Oct 30, 2019 2:59 am
Forum: Public Storage
Topic: James "Shade" Wilson Doom maps
Replies: 0
Views: 1714

James "Shade" Wilson Doom maps

Mappack (for Doom 2): https://www.doomworld.com/idgames/levels/doom2/d-f/dm2purge Misc. Author Info : Level Designer for Q Studios currently working on the project "Blood" to be published by Apogee. These are the levels that earned me that position :). These levels included I've designed o...
by Dead Reckoner
Sun Oct 13, 2019 2:38 am
Forum: Art Modification
Topic: The Spriting Dark Carnival
Replies: 134
Views: 117698

Re: The Spriting Dark Carnival

afrit.png
afrit.png (19.38 KiB) Viewed 9910 times
by Dead Reckoner
Thu Oct 10, 2019 2:58 am
Forum: User-Made Episodes
Topic: The Way Of Ira
Replies: 9
Views: 7973

Re: The Way Of Ira

I have played through the episode two times and had a lot of fun on both runs. It lacks polish at times but it's definitely in the top ten of user episodes released for Blood. Some maps like "Asylum for Critics" were bland and may need more detail and fleshing out in future updates, while ...
by Dead Reckoner
Fri Sep 27, 2019 1:18 am
Forum: Art Modification
Topic: Blood Voxel Pack
Replies: 13
Views: 8988

Re: Blood Voxel Pack

The new tommy gun voxel is great and finally makes it not appear huge compared to the other weapons. In my opinion it would be even better if it had the lighter colors of the original. I know the colors are based on the sprite, but the darkness of the barrel and the shade of brown on the stock make ...