Search found 126 matches
- Tue Jan 05, 2021 8:43 pm
- Forum: Stand-Alone Maps
- Topic: Gothic Library DX
- Replies: 6
- Views: 3982
Re: Gothic Library DX
Adds a lot of new life to a map that previously felt like it was over prematurely.
- Tue Jan 05, 2021 8:41 pm
- Forum: Blood
- Topic: Cryptic Passage vs. Blood level design
- Replies: 7
- Views: 3541
Re: Cryptic Passage vs. Blood level design
I think Cryptic Passage's level design was much more detailed and 'realistic' than the original Blood which was more abstract like Doom was which to my personal opinion was one the reasons why Blood didn't receive much reception compared to Duke Nukem 3D and Shadow Warrior whose maps were considera...
- Thu Dec 17, 2020 5:31 am
- Forum: Blood
- Topic: Cryptic Passage vs. Blood level design
- Replies: 7
- Views: 3541
Cryptic Passage vs. Blood level design
Monolith's original Blood maps have a ton of replay value and interesting, sometimes quirky layouts and progression. Sunstorm Interactive took a different approach with the Cryptic Passage expansion: maps that are laid out more like a typical 90s FPS game or even like Doom's, and slightly more "...
- Tue Aug 11, 2020 7:42 pm
- Forum: Art Modification
- Topic: The Spriting Dark Carnival
- Replies: 134
- Views: 117698
- Tue Jul 07, 2020 6:15 pm
- Forum: User-Made Episodes
- Topic: EVICTION III: The Hive
- Replies: 8
- Views: 5703
Re: EVICTION III: The Hive
The latest map is some of the best level design I've ever seen in in FPS game. The overall product feels feels like a culmination of themes from Spare Parts, Monster Bait, Breeding Grounds, Catacombs, The Great Temple, Aqueducts, Bowels of the Earth and Lair of Shial, while representing them better ...
- Fri Feb 28, 2020 10:10 pm
- Forum: User-Made Episodes
- Topic: No Hope In Sight
- Replies: 5
- Views: 4882
Re: No Hope In Sight
Finished the map three times, finally activating the businessman on the third ;) NHIS is a fun and pioneering venture into Blood from a "newschool" angle, almost like an experiment brought to life at E4M1's operating table. The survival horror elements blend surprisingly well with the fast...
- Thu Feb 20, 2020 3:46 pm
- Forum: Public Storage
- Topic: Blood memes
- Replies: 8
- Views: 5635
- Wed Feb 12, 2020 5:29 pm
- Forum: Blood
- Topic: Pre-alpha promotional material and artifacts
- Replies: 6
- Views: 5959
Pre-alpha promotional material and artifacts
Trying to find more ancient Blood material that was cut by the time of the alpha leak. From the "CD-ROM Multimedia Magazine" interview with Richard Grey about level design. The screamshots look very inviting and feature early iterations of a few monsters. Excavated by Chronicle Commando on...
- Fri Nov 29, 2019 5:38 am
- Forum: Blood
- Topic: Parts of CBLOOD8 or "Ghost Town" from 1995 game
- Replies: 0
- Views: 1860
Parts of CBLOOD8 or "Ghost Town" from 1995 game
The suspenseful portion of cblood8 can be heard starting at 0:28 https://www.youtube.com/watch?v=q6LDN6cfy6Y Guy Whitmore was the composer for Shivers as well. The game takes place in a museum, so it may not be a coincidence that the first building the player enters in Blood's Ghost Town is a museum...
- Tue Nov 12, 2019 12:28 am
- Forum: Public Storage
- Topic: Blood memes
- Replies: 8
- Views: 5635
- Sun Nov 10, 2019 4:41 pm
- Forum: Stand-Alone Maps
- Topic: A Bloody Mess: Christmastown Massacre (e1m2)
- Replies: 5
- Views: 4655
Re: A Bloody Mess: Christmastown Massacre (e1m2)
This is one of the greatest Blood maps I have ever played. I found Tekedon maps to have the best atmosphere (Slums, Count, Candlelight etc.) but lacking a bit in action. This one delivers in everything! Only minor complaint is the invisible walls detracting from immersion. Maybe you can also link th...
- Wed Oct 30, 2019 2:59 am
- Forum: Public Storage
- Topic: James "Shade" Wilson Doom maps
- Replies: 0
- Views: 1714
James "Shade" Wilson Doom maps
Mappack (for Doom 2): https://www.doomworld.com/idgames/levels/doom2/d-f/dm2purge Misc. Author Info : Level Designer for Q Studios currently working on the project "Blood" to be published by Apogee. These are the levels that earned me that position :). These levels included I've designed o...
- Sun Oct 13, 2019 2:38 am
- Forum: Art Modification
- Topic: The Spriting Dark Carnival
- Replies: 134
- Views: 117698
- Thu Oct 10, 2019 2:58 am
- Forum: User-Made Episodes
- Topic: The Way Of Ira
- Replies: 9
- Views: 7973
Re: The Way Of Ira
I have played through the episode two times and had a lot of fun on both runs. It lacks polish at times but it's definitely in the top ten of user episodes released for Blood. Some maps like "Asylum for Critics" were bland and may need more detail and fleshing out in future updates, while ...
- Fri Sep 27, 2019 1:18 am
- Forum: Art Modification
- Topic: Blood Voxel Pack
- Replies: 13
- Views: 8988
Re: Blood Voxel Pack
The new tommy gun voxel is great and finally makes it not appear huge compared to the other weapons. In my opinion it would be even better if it had the lighter colors of the original. I know the colors are based on the sprite, but the darkness of the barrel and the shade of brown on the stock make ...