Modifying Blood's art for creative purposes.
-
fgsfds
- New Flesh
- Posts: 3
- Joined: Sun Jun 30, 2019 6:15 pm
Post
by fgsfds » Sun Jun 30, 2019 6:43 pm
Last edited by
fgsfds on Fri Jul 19, 2019 7:52 pm, edited 2 times in total.
-
Dimebog
- The Enlightened Florist
- Posts: 57
- Joined: Sun Dec 30, 2018 2:55 pm
Post
by Dimebog » Sun Jun 30, 2019 8:44 pm
They look exactly like the original sprites from a distance - just excellent work. Highly recommended.
The voxels really give the game more of a "full 3D" look that would have been so good to have back in 1997 when BLOOD had to compete with games like Quake. It's good to have things like this today. Along with the Transfusion skyboxes, this voxel pack in particular is all of the graphical enhancement I need.
Thank you for the effort, I am looking forward to the next version along the line.
-
Fil
- The Mad Scientist
- Posts: 31
- Joined: Sun Mar 17, 2019 3:55 pm
-
Contact:
Post
by Fil » Mon Jul 01, 2019 4:04 pm
Beautiful work!
-
Dead Reckoner
- Still Kicking
- Posts: 36
- Joined: Thu Mar 21, 2019 9:24 pm
- Location: The door between the worlds
Post
by Dead Reckoner » Fri Jul 12, 2019 12:51 am
This really enriches my Blood experience, every single new voxel model looking like it should have been in the game to begin with. Blood would have hit the sweet spot in 1997 if it looked like this - 3D props while still retaining 2D sprite-based enemies/weapons rather than the low poly examples of Quake and other early 3D shooters which didn't age well.
-
fgsfds
- New Flesh
- Posts: 3
- Joined: Sun Jun 30, 2019 6:15 pm
Post
by fgsfds » Fri Sep 20, 2019 10:24 pm
-
Dead Reckoner
- Still Kicking
- Posts: 36
- Joined: Thu Mar 21, 2019 9:24 pm
- Location: The door between the worlds
Post
by Dead Reckoner » Fri Sep 27, 2019 1:18 am
The new tommy gun voxel is great and finally makes it not appear huge compared to the other weapons. In my opinion it would be even better if it had the lighter colors of the original. I know the colors are based on the sprite, but the darkness of the barrel and the shade of brown on the stock make it look inconsistent with the other weapon voxels. Looking at the shotgun voxel, which appears to be the only other one colored differently from its 2D counterpart.

- ss+(2019-09-26+at+08.54.30).jpg (14.59 KiB) Viewed 1283 times
Those new Jacob's ladders. Just wow.

- Base Profile Screenshot 2019.09.26 - 21.00.29.82.png (752.62 KiB) Viewed 1283 times
-
fgsfds
- New Flesh
- Posts: 3
- Joined: Sun Jun 30, 2019 6:15 pm
Post
by fgsfds » Sat Sep 28, 2019 8:11 pm
Well, it also looks closer to the HUD sprite, which is almost black, so I think the sprite's/voxel's colors are ok.