The Spriting Dark Carnival

Modifying Blood's art for creative purposes.
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Dude27th
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Re: The Spriting Dark Carnival

Post by Dude27th » Fri Aug 23, 2019 12:52 am

Dzierzan wrote: Sun Aug 18, 2019 8:10 am I like the way Caleb holds the trigger xD.
LMAO xD I forgot completely of that part !

Regardless it should be barely noticeable if offseted in the lower right part of the screen, so it shouldn't be a problem
Screenshot_Doom_20190724_192834.png
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dddxdu
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Re: The Spriting Dark Carnival

Post by dddxdu » Tue Oct 08, 2019 2:03 pm

Would like to see the Blood hand sprites with coat on as in Ultra-Crispy

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Dead Reckoner
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Re: The Spriting Dark Carnival

Post by Dead Reckoner » Sun Oct 13, 2019 2:38 am

afrit.png
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Dude27th
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Re: The Spriting Dark Carnival

Post by Dude27th » Sun Oct 20, 2019 9:35 am

dddxdu wrote: Tue Oct 08, 2019 2:03 pm Would like to see the Blood hand sprites with coat on as in Ultra-Crispy
Like this?

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Re: The Spriting Dark Carnival

Post by Daedalus » Sun Oct 20, 2019 12:21 pm

Strange, I quite like the addition of the sleeves, although I feel that there's room for improvement for them.
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Dude27th
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Re: The Spriting Dark Carnival

Post by Dude27th » Mon Oct 21, 2019 8:05 am

Daedalus wrote: Sun Oct 20, 2019 12:21 pm Strange, I quite like the addition of the sleeves, although I feel that there's room for improvement for them.
Yeah, probably

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Dzierzan
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Re: The Spriting Dark Carnival

Post by Dzierzan » Sun Oct 27, 2019 12:25 pm

Innocent with brown pants. They are compatible with PAL swaps (just like Caleb or Cultists). Plus dying sequence has painted belt (the original one is not painted, it shares pants' colors). This modification is only useful with NoOne's pmapedit which allows applying different PAL for enemies.

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dddxdu
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Re: The Spriting Dark Carnival

Post by dddxdu » Sat Nov 02, 2019 7:11 pm

Dude27th wrote: Sun Oct 20, 2019 9:35 am
dddxdu wrote: Tue Oct 08, 2019 2:03 pm Would like to see the Blood hand sprites with coat on as in Ultra-Crispy
Like this?
Yes
By the way, is it BloodGDX and NBlood compatible?

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Dzierzan
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Re: The Spriting Dark Carnival

Post by Dzierzan » Sat Nov 16, 2019 6:34 pm

@dddxdu
That is simple art change, so all ports or Dos should support that.

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Re: The Spriting Dark Carnival

Post by Dzierzan » Sat Nov 16, 2019 7:02 pm

Black Phantasm:
Image

Based on pre-Alpha Phantasm:

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Dimebog
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Re: The Spriting Dark Carnival

Post by Dimebog » Sat Nov 16, 2019 10:04 pm

I'm really loving the black phantasm. Great job!

I guess the sprite could also be mirrored so that the scythe is rested on the opposite side like in the pre-alpha screenshot? The front- and back-facing ones; the engine mirrors the ones in between anyway so inevitably the scythe is going to appear on the wrong side in 3 of the angles whatever you do.

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Dzierzan
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Re: The Spriting Dark Carnival

Post by Dzierzan » Sat Nov 16, 2019 10:27 pm

Making full rotation would cost too much manpower. Almost no game from that era did full rotations anyways, so it's not a big issue on the long run.

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Re: The Spriting Dark Carnival

Post by Dimebog » Sat Nov 16, 2019 11:14 pm

I actually meant simply mirroring the front and back facing animations so that the scythe is held to the right instead of left (like in the screenshot). This would mean that the left and right hand will magically swap positions at certain angles, but this occurs either way so it would be no harm done.

It's not really important in any way - I just thought it could be done for the sake of being more in line with the pre-alpha concept.

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Dude27th
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Re: The Spriting Dark Carnival

Post by Dude27th » Sun Nov 17, 2019 5:48 am

Posted this in the Discord server but may as well post them here also

"Blood 2 Beretta" for a possible Blood 2 Demake and I never found any beretta sprites that I would see fit, so I made ones from a 3D model
beretta updated palleted.png
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Fil
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Re: The Spriting Dark Carnival

Post by Fil » Sun Nov 17, 2019 9:29 am

Dzierzan wrote: Sat Nov 16, 2019 7:02 pm awesome sprites
SWEET!

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