Innocent with brown pants. They are compatible with PAL swaps (just like Caleb or Cultists). Plus dying sequence has painted belt (the original one is not painted, it shares pants' colors). This modification is only useful with NoOne's pmapedit which allows applying different PAL for enemies.
I guess the sprite could also be mirrored so that the scythe is rested on the opposite side like in the pre-alpha screenshot? The front- and back-facing ones; the engine mirrors the ones in between anyway so inevitably the scythe is going to appear on the wrong side in 3 of the angles whatever you do.
I actually meant simply mirroring the front and back facing animations so that the scythe is held to the right instead of left (like in the screenshot). This would mean that the left and right hand will magically swap positions at certain angles, but this occurs either way so it would be no harm done.
It's not really important in any way - I just thought it could be done for the sake of being more in line with the pre-alpha concept.