Cultists with proper weapons

Modifying Blood's art for creative purposes.
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Dzierzan
Still Kicking
Posts: 38
Joined: Tue Mar 19, 2019 6:24 pm
Location: Poland

Cultists with proper weapons

Post by Dzierzan » Sat Jul 27, 2019 6:48 pm

Hi there.

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I've been working on my mod for Blood recently which gives every cultist his correct weapon. So that means you'll see Ackolyte with actual TNT, Cultist with a shotgun, Fanatic with a tommy gun and finally Zealot with tesla gun.

The mod will be available only for NBlood as this is currently the only port which support SEQs (Blood's sequences which mainly enemies use) with higher tilenum than 4095. You'll have to simply put a zip file into the autoload folder and the port should do the rest. Currently I am waiting for Nuke.YKT to provide a bit more support to def script plus the actual new release of his port which will support said SEQs. If you want to test it now, PM me.

Additionally I've also included:
  • actual gibbing animation for innocents,
  • differrent sprites for cultist's electrical shock,
  • Stone Gargoygle having actual blue eyes when shooting,
  • Alpha Cultist beast transformation.
Here are some screenshots:

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Dimebog
The Enlightened Florist
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Joined: Sun Dec 30, 2018 2:55 pm

Re: Cultists with proper weapons

Post by Dimebog » Sun Jul 28, 2019 8:42 am

Good job. I wonder how much time did it take to edit every frame...

The idea is cool and execution is not bad either. The hand position is a little strange for holding a shotgun, though, as it obviously doesn't have two handles. I know it's supposed to look like the gun is rested on top but it's still a little odd. Same goes for the Tesla, look at how Caleb is holding it from the first person view.

It's a nice little mod. Looking forward to seeing more things like this in the future.

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Dzierzan
Still Kicking
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Joined: Tue Mar 19, 2019 6:24 pm
Location: Poland

Re: Cultists with proper weapons

Post by Dzierzan » Sun Jul 28, 2019 5:20 pm

Of course the hand position won't be correct for shotty and Tesla gun without major hand editing. For now I wanted to avoid that. And yes, it took a lot of time to edit all frames. I even went ahead and did that also for cultist's jumping frames, but only for shotty one. I might make it also for the rest, including TNT animation.

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Dzierzan
Still Kicking
Posts: 38
Joined: Tue Mar 19, 2019 6:24 pm
Location: Poland

Re: Cultists with proper weapons

Post by Dzierzan » Sat Aug 03, 2019 6:54 am

Small update, Fresh Supply and BloodGDX will port this too.

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