Search found 33 matches

by Dead Reckoner
Tue Aug 11, 2020 7:42 pm
Forum: Art Modification
Topic: The Spriting Dark Carnival
Replies: 98
Views: 11046

Re: The Spriting Dark Carnival

Dzierzan wrote:
Tue May 26, 2020 3:48 pm
By Willkuers

Image
This one is really good. Maybe if it were only a little bit more centered, it could have passed for being in the game all along.
by Dead Reckoner
Tue Jul 07, 2020 6:15 pm
Forum: User-Made Episodes
Topic: EVICTION III: The Hive
Replies: 5
Views: 866

Re: EVICTION III: The Hive

The latest map is some of the best level design I've ever seen in in FPS game. The overall product feels feels like a culmination of themes from Spare Parts, Monster Bait, Breeding Grounds, Catacombs, The Great Temple, Aqueducts, Bowels of the Earth and Lair of Shial, while representing them better ...
by Dead Reckoner
Fri Feb 28, 2020 10:10 pm
Forum: User-Made Episodes
Topic: No Hope In Sight
Replies: 5
Views: 920

Re: No Hope In Sight

Finished the map three times, finally activating the businessman on the third ;) NHIS is a fun and pioneering venture into Blood from a "newschool" angle, almost like an experiment brought to life at E4M1's operating table. The survival horror elements blend surprisingly well with the fast place of ...
by Dead Reckoner
Thu Feb 20, 2020 3:46 pm
Forum: Public Storage
Topic: Blood memes
Replies: 7
Views: 1165

Re: Blood memes

highground.png
highground.png (529.46 KiB) Viewed 631 times
by Dead Reckoner
Wed Feb 12, 2020 5:29 pm
Forum: Blood
Topic: Pre-alpha promotional material and artifacts
Replies: 4
Views: 606

Pre-alpha promotional material and artifacts

Trying to find more ancient Blood material that was cut by the time of the alpha leak. From the "CD-ROM Multimedia Magazine" interview with Richard Grey about level design. The screamshots look very inviting and feature early iterations of a few monsters. Excavated by Chronicle Commando on discord. ...
by Dead Reckoner
Fri Nov 29, 2019 5:38 am
Forum: Blood
Topic: Parts of CBLOOD8 or "Ghost Town" from 1995 game
Replies: 0
Views: 320

Parts of CBLOOD8 or "Ghost Town" from 1995 game

The suspenseful portion of cblood8 can be heard starting at 0:28 https://www.youtube.com/watch?v=q6LDN6cfy6Y Guy Whitmore was the composer for Shivers as well. The game takes place in a museum, so it may not be a coincidence that the first building the player enters in Blood's Ghost Town is a museum...
by Dead Reckoner
Tue Nov 12, 2019 12:28 am
Forum: Public Storage
Topic: Blood memes
Replies: 7
Views: 1165

Re: Blood memes

businessman2.png
businessman2.png (567.16 KiB) Viewed 790 times
by Dead Reckoner
Sun Nov 10, 2019 4:41 pm
Forum: Stand-Alone Maps
Topic: A Bloody Mess: Christmastown Massacre (e1m2)
Replies: 5
Views: 833

Re: A Bloody Mess: Christmastown Massacre (e1m2)

This is one of the greatest Blood maps I have ever played. I found Tekedon maps to have the best atmosphere (Slums, Count, Candlelight etc.) but lacking a bit in action. This one delivers in everything! Only minor complaint is the invisible walls detracting from immersion. Maybe you can also link th...
by Dead Reckoner
Wed Oct 30, 2019 2:59 am
Forum: Public Storage
Topic: James "Shade" Wilson Doom maps
Replies: 0
Views: 264

James "Shade" Wilson Doom maps

Mappack (for Doom 2): https://www.doomworld.com/idgames/levels/doom2/d-f/dm2purge Misc. Author Info : Level Designer for Q Studios currently working on the project "Blood" to be published by Apogee. These are the levels that earned me that position :). These levels included I've designed over a doze...
by Dead Reckoner
Sun Oct 13, 2019 2:38 am
Forum: Art Modification
Topic: The Spriting Dark Carnival
Replies: 98
Views: 11046

Re: The Spriting Dark Carnival

afrit.png
afrit.png (19.38 KiB) Viewed 1348 times
by Dead Reckoner
Thu Oct 10, 2019 2:58 am
Forum: User-Made Episodes
Topic: The Way Of Ira
Replies: 5
Views: 1116

Re: The Way Of Ira

I have played through the episode two times and had a lot of fun on both runs. It lacks polish at times but it's definitely in the top ten of user episodes released for Blood. Some maps like "Asylum for Critics" were bland and may need more detail and fleshing out in future updates, while others lik...
by Dead Reckoner
Fri Sep 27, 2019 1:18 am
Forum: Art Modification
Topic: Blood Voxel Pack
Replies: 6
Views: 1413

Re: Blood Voxel Pack

The new tommy gun voxel is great and finally makes it not appear huge compared to the other weapons. In my opinion it would be even better if it had the lighter colors of the original. I know the colors are based on the sprite, but the darkness of the barrel and the shade of brown on the stock make ...
by Dead Reckoner
Thu Aug 22, 2019 5:08 pm
Forum: Blood
Topic: When does BLOOD take place?
Replies: 3
Views: 630

When does BLOOD take place?

Monolith's own summary of Blood begins with Visit a dark near-future world populated by hundreds of bloodthirsty enemies . Blood II dates the events of the first game to 1928, but the status of Blood II as canon is debatable. The third episode of Blood odes to WW2, or maybe even WW1 since A Farewell...
by Dead Reckoner
Thu Aug 15, 2019 8:13 pm
Forum: Public Storage
Topic: Ion Fury, the Modern Build Game by Voidpoint
Replies: 12
Views: 1391

Re: Ion Fury, the Modern Build Game by Voidpoint

Where can I find the shareware?
by Dead Reckoner
Fri Jul 12, 2019 12:51 am
Forum: Art Modification
Topic: Blood Voxel Pack
Replies: 6
Views: 1413

Re: Blood Voxel Pack

This really enriches my Blood experience, every single new voxel model looking like it should have been in the game to begin with. Blood would have hit the sweet spot in 1997 if it looked like this - 3D props while still retaining 2D sprite-based enemies/weapons rather than the low poly examples of ...