Posted by Kevin Killstrom himself in Blood Discord server
Blood: Behind The Scenes
Re: Blood: Behind The Scenes
Skinny Zombie posted by Kevin Killstrom on Blood Discord server.
Re: Blood: Behind The Scenes
Pre alpha phantasm:
As seen here:
Although idle is missing. Other angles do not exist.
As seen here:
Although idle is missing. Other angles do not exist.
Re: Blood: Behind The Scenes
I like the old zombie more
download my singleplayer blood maps The Angels' Melancholia and Pestilence
Re: Blood: Behind The Scenes
Although not nearly as interesting as some of the other things here, a few years ago I was going pretty hard digging for any info on Blood's features/development when I noticed something on one of their ancient development blog entry for Update: 08/16/96 about Artwork pertaining to sequences for "the fly" with nothing more added aside from saying it would take advantage of their 3d sound system and it would be both annoying and humorous . From there I got Kevin Kilstrom's email and asked him about whatever became of the fly and what it exactly was.
Link to the blog post is below
https://web.archive.org/web/19961222184 ... d0896.html
and here's his responses, my name and emails omitted
and also
Link to the blog post is below
https://web.archive.org/web/19961222184 ... d0896.html
and here's his responses, my name and emails omitted
Hi ,
If I remember correctly, the fly was going to be an atmospheric effect that showed off the new 3D sound that we had just implemented. When you got near a dead body the flies would buzz around your head. I think the feature was probably cut because there was just too much other stuff that had to get done.
Happy New Year!
Kevin
and also
Hey,
I think at one point Nick and I talked about a Brundle-Fly creature but decided against it. I never did mess around with any more stop-motion stuff. I've always loved stop-motion animation since I was a kid and I'm very grateful for the time and opportunity to do that stuff while working on Blood. But the technology for making games always changes so fast and by the time we started Blood 2 we were doing everything 3D in the computer. I still love sculpting in real life (as well as in the computer) and I love working with plastic and latex and foam. I'm working on a new mask now actually.
Here's a few pics of some of my latest projects - (just a few pics of his work on prop foam swords and a prop demon lady)
The spider and Tchernobog models are actually holding up pretty well for being close to twenty years old. I can't say the same for the gargoyle unfortunately. He's seriously falling apart.
Have a great weekend!
Kevin
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Re: Blood: Behind The Scenes
There is in fact art and audio for flies in the game - the best use cases being Spill's maps, but perhaps it would've ended up a slightly distracting or gimmicky feature had it been implemented anyway.
Thanks for the sharing the emails.
Thanks for the sharing the emails.
Need a hint? Spill some on the Altar of Stone!Kazashi wrote:Daedalus, I don't care how much you know about Blood, your attitude has to change.
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Re: Blood: Behind The Scenes
I have nothing to add to this thread but I want to say thanks for posting it. It was great to see the clay models used in producing the game. Making a 3d model and taking photos from different angles is a great way to get realistic rendering - makes sense when you thinks about it.