As a community member, I provided the majority of the Blood prototype builds and materials in the Vault, and offered feedback on the packaging of the contents.
- I organized the raw materials, made sure everything playable was functioning, and submitted it to Nightdive for inclusion in the Vault.
- I was originally entrusted with most of this data in 2014 and it took until now for the right opportunity and a cooperative rightsholder to release it.
- I also provided the verified perfect and error-free disc images made from my personal copies that are now part of the included DOS version.
- I reviewed the assembly of the museum contents and offered feedback to uphold the high standards of my own methodology, the majority of which was implemented.
- Finally, I surgically redacted copyrighted placeholder assets in the prototype builds to ensure they could be published unencumbered.
- Thanks to 3D Realms Entertainment, ApS for preserving and providing me with the 1994-11-03, 1995-01-16, 1995-12-08, and 1996-04-06 builds.
- Thanks to BUILD Engine author Ken Silverman for the data from 1994-08-07 and 1996-10-06.
- Thanks to Sunstorm Interactive level designer Shawn Swift for the 1997-06-11 version of his Cryptic Passage map Gothic Library, and MetHy for communicating with him.
- Thanks to nukeykt and sirlemonhead for help defeating the copy protection on the 1995-12-08 and 1996-04-06 betas respectively.
- Thanks to Lee Killough for writing and open-sourcing the original version of the FAKEDATE TSR.