The lighting is probably the greatest visual strength of the map:

Ammo is tight early in the level with the player having little but the pitchfork and an ineffective revolver. The pitchfork features an alt-fire that throws it for high damage, allowing the player to pick it back up. Essential move for the beginning.

Finally, some firepower:

The black hellhound originally from the abandoned Hellstorm TC:

The player can interact with journals scattered around the map:

Like in Silent Hill, a siren occasionally sounds, warning the player to hide in one of the map's several moon key shelters:

TCOTD is worth checking out if you didn't already or overlooked it in the past. Definitely lacking in gameplay, as to be expected with another adaptation of Blood in the Doom engine (this time with survival horror elements layered on top.) What makes this more interesting is that it's a unique adventure rather than another half-baked recreation attempt of Blood's base maps, and it's packed with atmosphere and exploration. It also offers a small taste of what Blood could have felt like in its original darker and grittier Horror 3D conception instead of the more light-hearted collection of horror parodies we know and love. The cultists even have deeper voices!
Download is here: https://realm667.com/index.php/en/proje ... apocalypse



