Game covers have always impressed me and still determine which games I find interesting right away and which I don't. What are your favorite covers?
These are mine.
1. Blood
I don't think it will surprise anyone, but Blood wins first place three times.
https://ogdb.eu/imageview.php?image_id=165885&limit=0
https://ogdb.eu/imageview.php?image_id=27772&limit=0
The Cryptic Passage big box looks absolutely fantastic. Above all, the craftsmanship is superb. I've rarely seen anything like it. The embossing is very well done.
https://ogdb.eu/imageview.php?image_id=13992&limit=0
However, I think the game cover art of One Unit Whole Blood wins for me.
2. Manhunt
https://ogdb.eu/imageview.php?image_id=15462&limit=0
3. Max Payne 2: The Fall of Max Payne
https://ogdb.eu/imageview.php?image_id=29168&limit=0
4. The Suffering
https://ogdb.eu/imageview.php?image_id=15792&limit=0
5. S.T.A.L.K.E.R.: Shadow of Chernobyl (Limited Edition Sierra Box)
https://ogdb.eu/imageview.php?image_id=18061&limit=0
6. Painkiller: Battle out of Hell (USA)
https://ogdb.eu/imageview.php?image_id=32951&limit=0
7. The Ultimate Doom: Thy Flesh Consumed (EU)
https://ogdb.eu/imageview.php?image_id=16911&limit=0
8. Hotline Miami
https://ogdb.eu/imageview.php?image_id=244972&limit=0
What is your favorite game cover art?
What is your favorite game cover art?
Last edited by patho on Tue Dec 16, 2025 2:02 pm, edited 3 times in total.
download my singleplayer blood maps The Angels' Melancholia and Pestilence
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Dead Reckoner
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Re: What is your favorite game cover art?
Seconded on Cryptic Passage. I'm glad I managed to get a full boxed edition ten years ago when they were in wide circulation on ebay at reasonable pricing.
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panoptic blur
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Re: What is your favorite game cover art?
I liked the cover art for Ultima 6: The False Prophet.

The artwork itself was pretty commonplace, with the player's own in-game avatar (literally termed "The Avatar") portrayed as a heroic warrior standing across the chest of a fallen demonic enemy. The title "The False Prophet" makes this look like a morally simplistic tale where the good guy smites evil, and wins the day.
As you play the game, you do encounter demonic invaders in the human realms, and it starts off as an "us against them" battle for supremacy. But about halfway through the game, you can learn their language - and this suddenly reveals that they have a culture and a society (on the other side of the world map), and moreover, they have valid reasons to try to stop your kingdom's actions because you have accidentally caused the destruction of their world by your actions.
The "False Prophet" of the title, far from some demonic invader entity, is actually yourself. The game asks the player to put themselves in the position of another society with very different values and norms, and to ask "how can we come up with a solution that works for both sides?"
Even more quirky - if you can finish the game by delivering a peaceful solution between both sides, the endgame music plays a little combined melody, combining both the Human kingdom's anthem and the other society's anthems. Both songs have played during the game's runtime, but the endgame combination is the first ever open indication that the two songs actually harmonize perfectly with each other.
Plenty of symbolism and philosophical inquiry. All the more impressive for a game that came out in 1990.
The artwork itself was pretty commonplace, with the player's own in-game avatar (literally termed "The Avatar") portrayed as a heroic warrior standing across the chest of a fallen demonic enemy. The title "The False Prophet" makes this look like a morally simplistic tale where the good guy smites evil, and wins the day.
As you play the game, you do encounter demonic invaders in the human realms, and it starts off as an "us against them" battle for supremacy. But about halfway through the game, you can learn their language - and this suddenly reveals that they have a culture and a society (on the other side of the world map), and moreover, they have valid reasons to try to stop your kingdom's actions because you have accidentally caused the destruction of their world by your actions.
The "False Prophet" of the title, far from some demonic invader entity, is actually yourself. The game asks the player to put themselves in the position of another society with very different values and norms, and to ask "how can we come up with a solution that works for both sides?"
Even more quirky - if you can finish the game by delivering a peaceful solution between both sides, the endgame music plays a little combined melody, combining both the Human kingdom's anthem and the other society's anthems. Both songs have played during the game's runtime, but the endgame combination is the first ever open indication that the two songs actually harmonize perfectly with each other.
Plenty of symbolism and philosophical inquiry. All the more impressive for a game that came out in 1990.
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"All right, I'm going to ask you a series of questions. Just relax and answer them as simply as you can."